In case you have missed it, the latest upgrade to the NetHack iPhone port is live:
iTunes link
If you encounter any problems, or want to join the beta list, this site has links:
iNetHack on Google Code
Wednesday, September 16, 2009
Monday, September 7, 2009
My first Seven Day Roguelike, with Zombies
With iNetHack 1.1 out of the door, still being a little burnt out, I decided to take another week off from iNethack.
And what's better to chill than to write on of those seven day roguelikes? With lots of zombies, very little background story, justhack and slash whack and shoot?
The result will be published in the app store no matter what :)
Update 09/14: The game is obviously not finished, so it failed as a 7drl. That doesn't mean I won't continue developing it :)
And what's better to chill than to write on of those seven day roguelikes? With lots of zombies, very little background story, just
The result will be published in the app store no matter what :)
Update 09/14: The game is obviously not finished, so it failed as a 7drl. That doesn't mean I won't continue developing it :)
Tuesday, September 1, 2009
iNetHack 1.1 goes gold, soon coming to an AppStore near you
Just released iNetHack 1.1. It features major UI improvements (zooming, swipable and customizable shortcut bar, quick travel ...), several tilesets to choose from (default, tile32, chozo, chozo B, absurd, ASCII) and of course lots of bugfixes.
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