I haven’t really made an official announcement about this, so here it is:
I have ported NetHack to the iPad, it’s fully playable and it is ready for the iPad launch. I don’t have any details about when and how 3rd party native iPad apps can be released, so I can’t give assurance for a launch day release :(, but it will be queued for review as soon as there is a queue available for me. I will use the remaining time until then to add more polish and gimmicks, then polish again.
The one thing I couldn’t really do for 1.0 is play it on a real device. I may have gauged processing power wrong (which might lead to performance problems), touch controls might be too small or too unwieldy (I remember I had to rewrite touch behavior in iNetHack a couple of times until it felt right). I was also the only one playtesting it, so I might have overlooked a couple of things.
I for one can’t wait to play it with my fingers instead of mouse and keyboard, while sitting or lying on the couch 🙂
If you want any tileset to be included now is the time to tell me about it. It must be 32×32 though. So far I have included Absurd, Chozo/ChozoB, default windows tiles32 and nh3d (which is apparently based on Aoki-2k5 and vanilla terrain tiles).