So you’ve played the Slash’EM iPhone port. Some have noticed that it contains bugs 🙂 Many of them are very hard to get rid of. It’s certainly not impossible but maybe a little impractical for a port. The reason is that the UI builds and sends keyboard macros to the core, like ‘Tc’ to take off ‘c’. Can lead to weird behavior if you’re not wearing anything else and ‘c’ is uncursed. Or if you die just after the core has processed ‘T’ you just skipped the DYWYPI prompt (I can’t thoroughly explain it but I’ve experienced similar situations).
The alternative is to get back to a shortcut system. Maybe refine the way to build your own on-the-fly (which would then be subject to the bugs just mentioned though). Maybe even leave that out to avoid those bugs. Some Slash’EM features can remain (e.g. the context menu seems quite stable if you omit direct item interaction).
What would you prefer? Please leave your vote in the poll to-left!
Just wanted to say that I’m aware of iNetHack’s performance issues on iOS 4. This forces me to change plans and port it to iHack as soon as possible. Before that I will release some Slash’EM bugfixes, which will hopefully add iOS 4 fast app switching (at this stage there are still major problems with it, but I don’t want to give it up yet), since Slash’EM and iNetHack will (hopefully) soon share the same exact iHack UI code.
(Universal) iPad support will have to wait a little bit longer :(. My original plan was to address this first with Slash’EM (since this is what I currently play, vampiric necromancers ftw!)
At least it’s the first one I’ve heard of, courtesy Sean. All the more amazing since a shortcoming in the UI code created a challenge itself 🙂
Here’s his comment from another post:
“I just spent 45 minutes typing up an ascension post and then the site crashed and lost it when I tried to post.”
“Long story short: Chaotic elven wizard ascended with just over 4,000,000 points. I made one huge mistake and left my spellbooks behind before entering end game thinking I wouldn’t need them, but when the Crystal ball couldn’t be used to detect traps I had to search for them the hard way taking way too long and forgetting Magic Missile by the time I was done the plane of air. This did lead me to discover that charm monster is my new favorite spell however, so there was some benefit.”
It’s certainly not the first ascension on an iDevice, the beta forums have had a couple of ascension posted for iNetHack 1.3. I’m waiting for a Slash’EM ascension now 🙂 If you did it, please post details (the more the merrier) here (don’t forget screenshots!) or give me a ping if you posted on rgrn (did I mention screenshots?).
Now ready to download:
Slash’EM iTunes download
Please post any issues you may encounter and feature requests right here. Or preferably fork the project and implement them yourself. I will happily accept patches (provided some quality guidelines are met).
Enjoy the new UI, it might feel awkward at first, especially if you come from an iNetHack background, but I’m sure it will grow on you (as it has on the beta testers). Since it’s contextual it has its issues, but overall the game should be quite playable and enjoyable.
Some important tips:
Tap on yourself to see contextual commands
Visit the (separate!) settings app
Double tap to g-move
Maarek integrated the … enforcer patch (the one where you use the force)
John Shaw added brand new … enforcer tiles in Absurd
Gfx: Mitsuhiro Itakura, Joep Gerrits, James Hogwood
If you ascend (haha …) *please* post right here too!
Get the latest dist here:
NetHack Mac OS X 0.3.2.1
The source code has been moved to github:
NetHack Mac OS X
I fixed the “forced wizard mode” and XP and turn indicator should now be visible at all times. I also changed the whole source layout to a more NetHack-like one (including the fact that you have have to bootstrap it). There were tags mishaps (0.3 and 0.2 are merely approximate) but anything else went ok.
Please input any issues you find at the known location.
Update: To clarify things:
Eventually there will be both a Slash’EM and iNetHack in the app store, both universal, with a very similar UI. iNetHack will remain vanilla NetHack, Slash’EM is based on the latest stable release (Vampire) with the force-patch. Once that is done NetHack HD will be removed.
I just realized that the current situation of the NetHack and Slash’EM ports might be a little confusing 🙂 So here’s some detailed information:
Slash’EM (iPhone/iPad | Source)
Has been in development on and off for about five months (eternal beta?) and is nearing a release. The UI is different from iNetHack, there are no shortcuts, and the consensus from the beta forum seems to be that it’s a more efficient UI. A public release for iPhone is in sight. After that I have plans to modify it into a universal app (with basic UI changes) so it will make use of the iPad’s screen estate and special controllers.
iNetHack (iPhone/iPad | Source)
I consider its current codebase obsolete and it will get replaced by the Slash’EM UI. I don’t fix iNetHack bugs because most of them are already fixed in Slash’EM or a non-issue there due to the different UI. I accept them though for the time being and will address them one by one as soon as it gets its new codebase.
NetHack HD (iPad)
Developed completely in the dark without device or beta testers, it has quite some issues, including UI and performance (I only ran it shortly last week on an actual iPad and I wasn’t thrilled). It will be pulled from the store as soon as Slash’EM and iNetHack go universal. It currently has no public source distribution and there won’t ever be one since it’s already obsolete.
NetHack Cocoa (Mac OS X 10.5 and 10.6)
Has (minor) issues of its own which will get addressed but has low priority for me since I’m focusing on iDevices.
I hope this clarifies some things. The google code repositories will very likely be moved to github. Well-done patches are always welcome.
I’ve been using Gimp for many years on many OSs. On Mac OS X it feels clunky though. Spreading its UI across several autonomous windows means you have to “nearly, but not quite” double-click everytime you want to change tools or tweak something else with your mouse. That is, unless you change the above X11 preferences 🙂
The “Click-through Inactive Windows” is pretty much mandatory for my typical Gimp usage. The “Focus Follows Mouse” is just added sugar for people missing auto-focus on Mac OS X, at least with X11.
Add to that a neat and thoroughly put together Gimp Distribution for Mac OS X, and I’m in heaven 🙂
With one of these Perl scripts and John’s master files for his Absurd Tileset I was able to build an up-to-date version for Slash’EM 0.0.7E7F3. The link behind the
32×32 version preview should lead to the full-blown 128×128 true color version, which is about 21 megs in size. If you have a tiled version of Slash’EM somewhere, I’d be curious whether this version got accepted smoothly or not.
- Updated the link behind the picture to the Slash’EM 7E7F3 Absurd 128×128 tileset
- If you’re looking for Absurd 128×128 for Slash’EM 7E0, here it is (link removed, no longer available).
- Removed all links except the one to the 128×128 7e7f3 version.
- Corrected Slash’EM version numbers in the title and post.
… archived for posterity 🙂
Please note that 0.0.7E0 is from 2003 and at least the order of some monster tiles have changed.
WARNING: The link leads to the 128×128 tileset, which is about 23 megs.
And yes, I’m currently working with John to bring it to 0.0.7E7F3, the current Slash’EM release.
I recently started to backport the NetHack iPad codebase to the iPhone with the Slash’EM 0.0.7E7F3 core. The result is Slash’EM 1.0-b2 which is available as beta right now (signup required since some not so public information like device IDs have to be passed around). It’s not a continuation of the Slash’EM beta but a fresh codebase.
The new UI is, like the iPad version, based on my iHack framework. It is inventory centric, letting you access most actions directly from the inventory view, offers context specific actions on a tap on your char (like untrap if traps are adjacent) and offers some shortcuts (e.g. the E-word is always just 2 taps away, no typing whatsoever required).
So all in all I still hope to meet my original timeline for iPhone Slash’EM 🙂