For those of you who are iPhone developers and want to play it even though the release doesn’t seem live yet I have just released the source. And yes, this one is live. As in right now.
Check it out and have fun 🙂 You need iPhone OS 3.0.
Bugs, suggestions for improvements should be entered as an issue that can be tracked.
Cooooooool! Available in iTunes – Will try my first game now o/ Thanks a lot, Dirk!
I would like to report a bug in the game, I know it just came out today so things like this are to be expected. When you press the onscreen # button to select extended commands, if you do not select one and instead go back to the dungeon you will be unable to move until you access the keyboard (the onscreen ‘abc’ button) and press a button. Also if you have tried to access the extended commands while unable to move, you will have to select a command after you press a button on the keyboard.
Hopefully you can get this fixed in the next version. And thanks for putting out this wonderful game! I’ve been playing it since I downloaded it when I woke up!
Just downloaded iNetHack from the app store. Thanks for making this happen!
@xRadioSilence: Thanks for your report, I have added an issue.
http://code.google.com/p/inethack/issues/detail?id=4
Thank you much. Any chance of a console mode 🙂
You mean ASCII? It’s on the issues list for next release or the one after that. There was a reason I ditched the initial ASCII-only stance …
I don’t suppose there’s any chance I can persuade you to switch to using GitHub? I really hate Subversion 🙂
Lol what do you hate about Subversion? A change for me is rather unlikely atm. Svn seems to be the current defacto standard, most tools support it.
Do you have to have a Mac to develop iPhone apps? I realize I could edit source but that doesn’t help much if I can’t compile and test.
I think so. Should be possible to setup cross-compiling, but I guess this requires some work.
For the ASCII version, I would just do ASCII-derived tiles. There isn’t (that I have ever seen in the code) anything unique to the ASCII UI. See my comment in the bug report for more.
A lot of issues are set to be fixed in “R32” – when will that be released to the Apple App Store?
Well it depends how stable it becomes and how many beta testers there will be. There might be a release as soon as next week, but I can’t say for sure.
I may be able to help with testing – I don’t have a dev account but I have a jailbroken phone and access to the filesystem (handy for replacing the default tiles to something more useful 😉
I think I just hit a massive bug… My monk was on dlvl 7, at full HP (52/52), I saw a wand on a square, walked onto it, and a dungeon message appeared for a split second, then the screen went black, and then the character creation screen came up. It never asked me if I wanted items identified, didn’t show me my score, etc.