There’s nothing more satisfying (ok, at least not that much) to leisurely do on a Sunday than release some nice piece of software, and here it is:
NetHack 3.4.3 native Mac OS X (10.6) Port (Latest .dmg)
More information:
Some weeks ago Bryce Cogswell contacted me about that neglected project of mine, nethack-cocoa, offering his help. It was in a very sorry state (I think had given up in the middle of getting it to draw) So I refreshed it to the current iHack base framework (which I had been creating for the Slash’EM iphone beta and refining for the NetHack ipad port) and handed it over, bare naked as it was. The result now has version 0.2 and you can download and play it.
It’s currently 32-bit only, iHack currrently relies on pointers that size.
Screenshots:
WOW looks good
Unfortunately, it is 10.6 only and I don’t have yet access to an 10.6 machine.
Will have to change the base SDK … currently a little bit stretched for preparing the iPad release.
So very, very interested.. But all my machines still run 10.5.. 🙁
Bryce has built a current dist (0.3) that should be 10.5 compatible (http://nethack-cocoa.googlecode.com/files/NetHackCocoa-0.3.dmg). Please let me know whether this works.
Awesome! I found one bug; trying to change autopickup options, O->R results in the game crashing. Let me know if you need any debugging info.
Thanks again.
Never mind that last comment; looks fixed in 0.3.
Hooray!
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Moved my previous comment to the project Issues section. All I need to say here is: thanks for putting in the effort to get the Mac OS X port going!