[update 2014-01-03]
Hi Kevin, sorry, I inadvertently deleted your comment and I can’t comment on this blog anymore 🙁 That’s probably a bug you mentioned, though iNetHack is no longer maintained (by me).
[/update]
Keep up the good work, dude. I look roguelikes, DCSS being my favorite, and I’ve been quite fond of RogueTerm for that purpose, even if it’s not perfect. Keep up the good work, man.
Hello! I am a huge fan of your Nethack port iNethack. After all these years it’s still my most played iPhone game.
I recently updated to iOS7 and noticed that iNethack gets very slow when you zoom out on the main game screen. Something about the OS update has caused the slowdown obviously. I am wondering if you have taken a look with iOS7 or if you are involved in updating the app anymore?
I have downloaded the source code for the app but am unsure of which one matches the release Appstore version. There seem to be a few versions on Git. I thought I might take a shot at figuring out what is causing the slowdown (though I am no iOS programming expert). Is there a posted version of source that matches the AppStore version? I was able to get a few versions compiled and running but none of them seem to quite match the released version.
The original iNetHack source code is here: https://code.google.com/p/inethack/. Similar performance problems were reported before, last time iirc it was with iOS 4. Every now and then Apple shuffles some things around …
iNethack is also my favourite game and im super sad that since iOS8, iNethack no longer:
– works 🙁 the app freezes almost as soon as the app is opened
– exists on the app store :(((((((( at least, i cant find it on the appstore.
i read that you mentioned that you’re no longer the maintainer of the app, i was wondering if you could point me in the direction of the maintainer so I can ask them what’s happening with it?
failing that, i guess i’ll have to dive into iOS development and try to fix it myself haha.
Keep up the good work, dude. I look roguelikes, DCSS being my favorite, and I’ve been quite fond of RogueTerm for that purpose, even if it’s not perfect. Keep up the good work, man.
Hello!
I am a huge fan of your Nethack port iNethack. After all these years it’s still my most played iPhone game.
I recently updated to iOS7 and noticed that iNethack gets very slow when you zoom out on the main game screen. Something about the OS update has caused the slowdown obviously.
I am wondering if you have taken a look with iOS7 or if you are involved in updating the app anymore?
I have downloaded the source code for the app but am unsure of which one matches the release Appstore version. There seem to be a few versions on Git. I thought I might take a shot at figuring out what is causing the slowdown (though I am no iOS programming expert).
Is there a posted version of source that matches the AppStore version? I was able to get a few versions compiled and running but none of them seem to quite match the released version.
Thanks again for the awesome app!
The original iNetHack source code is here: https://code.google.com/p/inethack/. Similar performance problems were reported before, last time iirc it was with iOS 4. Every now and then Apple shuffles some things around …
This comment has been removed by a blog administrator.
Hey Dirk,
iNethack is also my favourite game and im super sad that since iOS8, iNethack no longer:
– works 🙁 the app freezes almost as soon as the app is opened
– exists on the app store :(((((((( at least, i cant find it on the appstore.
i read that you mentioned that you’re no longer the maintainer of the app, i was wondering if you could point me in the direction of the maintainer so I can ask them what’s happening with it?
failing that, i guess i’ll have to dive into iOS development and try to fix it myself haha.
<3 thanks for an awesome port 🙂
Mikey
Hi Mikey, a version for iOS 8 is currently underway: https://groups.google.com/forum/#!forum/inethack-beta-testers
Also a victim of iOS upgrades on iPhone 4.
You might want to join the beta (courtesy Jeff King) to shorten the wait for the app store release.